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Modelamiento y programación de un juego de legos en un entorno de brealidad virtual

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dc.contributor.author Arboleda, Freddy
dc.contributor.author Laica, Ricardo
dc.contributor.author Loor, Magdalena
dc.contributor.author García, Sixto
dc.date.accessioned 2010-10-11
dc.date.available 2010-10-11
dc.date.issued 2010-10-11
dc.identifier.uri http://www.dspace.espol.edu.ec/handle/123456789/13298
dc.description.abstract This project seeks by the use of the techniques of Virtual Reality to create a virtual world of a traditional game of Lego blocks, in order to check the applicability of the concepts learned throughout the topic. The present abstract specifies the general ideas on the modeling, design and implementation of an application of Virtual Reality of Lego blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtual objects. Finally, we present the results and the advantages and disadvantages of this kind of application against to a no immersive virtual reality application. en
dc.language.iso spa en
dc.rights openAccess
dc.subject MUNDO VIRTUAL en
dc.subject BLOQUES DE LEGO en
dc.subject OBJETOS 3D en
dc.subject REALIDAD VIRTUAL en
dc.title Modelamiento y programación de un juego de legos en un entorno de brealidad virtual en
dc.type Article en


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