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Modelamiento y programación de un juego de legos en un entorno de realidad virtual

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dc.contributor.author Arboleda, Freddy
dc.contributor.author Laica, Ricardo
dc.contributor.author Loor, Magdalena
dc.contributor.author García, Sixto
dc.date.accessioned 2011-02-28
dc.date.available 2011-02-28
dc.date.issued 2011-02-28
dc.identifier.uri http://www.dspace.espol.edu.ec/handle/123456789/14853
dc.description.abstract This project seeks by the use of the techn Lego blocks, in order to check the applicability of the concepts learned throughout the topic specifies the general ideas on the model blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtu and disadvantages of this kind of application against to a no immersive virtual reality en
dc.language.iso spa en
dc.rights openAccess
dc.subject MUNDO VIRTUAL en
dc.subject OBJETOS 3D en
dc.subject REALIDAD VIRTUAL en
dc.subject BLOQUES DE LEGO en
dc.title Modelamiento y programación de un juego de legos en un entorno de realidad virtual en
dc.type Article en


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