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dc.contributor.author | Arboleda, Freddy | |
dc.contributor.author | Laica, Ricardo | |
dc.contributor.author | Loor, Magdalena | |
dc.contributor.author | García, Sixto | |
dc.date.accessioned | 2011-02-28 | |
dc.date.available | 2011-02-28 | |
dc.date.issued | 2011-02-28 | |
dc.identifier.uri | http://www.dspace.espol.edu.ec/handle/123456789/14853 | |
dc.description.abstract | This project seeks by the use of the techn Lego blocks, in order to check the applicability of the concepts learned throughout the topic specifies the general ideas on the model blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtu and disadvantages of this kind of application against to a no immersive virtual reality | en |
dc.language.iso | spa | en |
dc.rights | openAccess | |
dc.subject | MUNDO VIRTUAL | en |
dc.subject | OBJETOS 3D | en |
dc.subject | REALIDAD VIRTUAL | en |
dc.subject | BLOQUES DE LEGO | en |
dc.title | Modelamiento y programación de un juego de legos en un entorno de realidad virtual | en |
dc.type | Article | en |