Please use this identifier to cite or link to this item: http://www.dspace.espol.edu.ec/handle/123456789/13268
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dc.contributor.authorVillalba O., Gina-
dc.contributor.authorDurán A., Pedro-
dc.date.accessioned2010-10-01-
dc.date.available2010-10-01-
dc.date.issued2010-10-01-
dc.identifier.urihttp://www.dspace.espol.edu.ec/handle/123456789/13268-
dc.description.abstractThe versatility offered by the computer suggests the adaptability of multi-sensory simulation in the teaching of any discipline, especially in those where under normal conditions is difficult (or impossible) the display of processes studied. Thanks to the simulation programs students can not only see but also to interact with these synthetic models. The theme for this graduation project is developed with the aim of establishing a prototype that can then be tested and will be assessed as Virtual Reality enables the learning of multiplication tables. Using virtual reality devices such as gloves and goggles will provide more immersion of what could be achieved with a video game devices traditional input and output.en
dc.language.isospaen
dc.rightsopenAccess-
dc.subjectEDUCACIÓNen
dc.subjectESTÍMULOSen
dc.subjectMULTI-SENSORIALen
dc.subjectMULTIMEDIAen
dc.subjectMATEMÁTICASen
dc.subjectTABLAS DE MULTIPLICARen
dc.subjectNOVEDADESen
dc.subjectREALIDAD VIRTUALen
dc.subjectSENSORESen
dc.subjectSIMULACIONESen
dc.subjectINTERACCIÓNen
dc.subjectDISPOSITIVOSen
dc.subjectDEFICIENCIAen
dc.subjectAPRENDIZAJEen
dc.subjectENTORNOen
dc.subjectTECNOLOGÍAen
dc.subjectAPLICACIÓNen
dc.subjectNOVEDADESen
dc.subjectTRACKERSen
dc.subjectGUANTESen
dc.subjectESTEREOSCÓPICOen
dc.titleAnálisis e implementación del aprendizaje metódico, práctico de las tablas de multiplicar a través de la realidad virtualen
dc.typeArticleen
Appears in Collections:Artículos de Tesis de Grado - FIEC

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