Please use this identifier to cite or link to this item:
http://www.dspace.espol.edu.ec/handle/123456789/13298
Title: | Modelamiento y programación de un juego de legos en un entorno de brealidad virtual |
Authors: | Arboleda, Freddy Laica, Ricardo Loor, Magdalena García, Sixto |
Keywords: | MUNDO VIRTUAL BLOQUES DE LEGO OBJETOS 3D REALIDAD VIRTUAL |
Issue Date: | 11-Oct-2010 |
Abstract: | This project seeks by the use of the techniques of Virtual Reality to create a virtual world of a traditional game of Lego blocks, in order to check the applicability of the concepts learned throughout the topic. The present abstract specifies the general ideas on the modeling, design and implementation of an application of Virtual Reality of Lego blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtual objects. Finally, we present the results and the advantages and disadvantages of this kind of application against to a no immersive virtual reality application. |
URI: | http://www.dspace.espol.edu.ec/handle/123456789/13298 |
Appears in Collections: | Artículos de Tesis de Grado - FCSH |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Modelamiento y programación de un juego de LEGOS.pdf | 1.72 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.