Please use this identifier to cite or link to this item: http://www.dspace.espol.edu.ec/handle/123456789/14853
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dc.contributor.authorArboleda, Freddy-
dc.contributor.authorLaica, Ricardo-
dc.contributor.authorLoor, Magdalena-
dc.contributor.authorGarcía, Sixto-
dc.date.accessioned2011-02-28-
dc.date.available2011-02-28-
dc.date.issued2011-02-28-
dc.identifier.urihttp://www.dspace.espol.edu.ec/handle/123456789/14853-
dc.description.abstractThis project seeks by the use of the techn Lego blocks, in order to check the applicability of the concepts learned throughout the topic specifies the general ideas on the model blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtu and disadvantages of this kind of application against to a no immersive virtual realityen
dc.language.isospaen
dc.rightsopenAccess-
dc.subjectMUNDO VIRTUALen
dc.subjectOBJETOS 3Den
dc.subjectREALIDAD VIRTUALen
dc.subjectBLOQUES DE LEGOen
dc.titleModelamiento y programación de un juego de legos en un entorno de realidad virtualen
dc.typeArticleen
Appears in Collections:Artículos de Tesis de Grado - FIEC

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